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Showing posts with the label Impressions

Why We Play: Part 2

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Opinion Why we play games part 2; The ideal self By Josiah Sapp Everyone has something about themselves they would want to change. Whether it be physical, emotional or psychological there are pieces of ourselves that we wish could be different. On the flipside, we all have strengths that we can confidently claim as familiar territory. In the world of entertainment, pieces of content (movies, shows, games, books) are designed from the ground up to grab the attention of the widest group possible. Every show you watch or game you play, has a roster of characters that you may or may not identify with. The ones you don’t identify with tend to be the characters you care less about and aren’t worried if they’ll make it to another season or sequel. However, the characters we do identify with are the ones that we root for and are moved to tears when they make a heroic sacrifice. Why do we care so much about fictional characters? We know they’re not real and that we’re never going ...

Why We Game: Part 1

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Opinion Why we play games; Experiencing the impossible. By Josiah Sapp     I find it interesting to step back and to not only observe the world around me but to also ask why the world is the way it is. What compels people to do what they do? What are all the ways we communicate with each other? Why are cultural norms different across countries? It’s fun and enlightening to ask big questions but the answers aren’t always what they first appear to be. This post starts a three week journey into one of those big questions. Why do we play games? The answer to that question is varied and broad. It depends on all manner of factors including age, race, culture, lifestyle, and gender to name a few. In recent years, researchers have found that there’s a lot that goes on in our brains when we play video games.     In a brief description, gaming is a form of entertainment. A type of media that people pay for and consume much like movies, mu...

Difficulty

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 Opinion Difficult video games: The resurgence of punishing gameplay  By Josiah Sapp     Games are fun right? They’re made to be enjoyed by an individual, a collective group or an entire community. People play games for all kinds of reasons. High score chase, a means to relax, or even to escape into a whole other world. Recently, however, a specific style of gaming has emerged over the past few years and it’s not the kind that first catch your attention. Difficult games have been on the rise and there are no signs of slowing down this community. These aren’t just difficult titles. They’re punishing. Brutal. So frustratingly hard that it will have you question why you’re playing it even after you’ve tried the same task for hours. Why do gamers put themselves through this torture? The history of challenging games is in our DNA and in the genealogy of game design.  Dragon's Lair Death Screen     Pick out an...

The Climate of Gaming

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Opinion The climate of the gaming marketplace: What EA closing Visceral studios means for games. By Josiah Sapp      The gaming industry is still very young and has plenty of growing pains to endure. It’s already been saved once from an absolute crash back in 1983 and has seen it’s fair shares of innovative brilliance and outlandish flops. But where is the industry today? More importantly, where is it heading? In the past several years we’ve seen trends take root in the industry like the MOBA or hero shooter. We’ve also seen new tech that was supposed to “revolutionize gaming” but fell apart due to lack of imagination and support. Something that I didn’t see coming, however, is the dismantling of a founding pillar of the gaming world. The single player experience.     Some of the best and most groundbreaking video games were designed to be played by a single player. A straightforward linear progression with a...

Free Publicity

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Opinion Youtubers and Twitch streamers make the best video game advertisers. By Josiah Sapp     The best advertisements are the ones where you believe the people trying to sell you something. You can always tell something is off when someone doesn’t believe in the product that they’re selling. This is why I think old infomercials and door to door salesmen are so easy to dismiss. They lack passion and belief in a product or service. Video game commercials have typically been very vivid and over the top. Created by older generations trying to appeal to what they think kids like. You can see this in the early ads for systems like the Playstation and Nintendo 64 . Today’s advertisers are more subvert and more entertaining to watch. You’re probably already subscribed to them.     Gaming on YouTube and Twitch has taken off in the past few years. People have made a full time living off of making videos about games and playi...

Unfinished Games

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Opinion Releasing unfinished games: The perfect storm of hubris and ambitious deadlines By Josiah Sapp     My very first gaming console that I remember playing was the Super Nintendo Entertainment System (SNES). Playing games like Donkey Kong Country and Mega Man X to my heart’s content. As a young lad, it would be incredibly disappointing to get half way through the game to only find out that I could never finish it unless I paid for another cartridge. Unfortunately, games today do have that problem and it’s infecting the industry as a whole. With the invention of beta demos and live updates, unfinished games are going up for sale and people still buy them. Why do gamers buy into a practice that is blatantly hurting the gaming community and why do game developers/producers feel like they can get away with it? It’s a combination of excessive pride and ambitious deadlines.     In today’s fast paced world of gaming, not being able to p...

Destiny 2 First Impressions

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First Impressions The Good, the bad, and the confusing; My time with Destiny 2. By Josiah Sapp Destiny 2 (D2) gets released worldwide on September 6, 2017. For a fan like me, this date can’t come fast enough. To satisfy those who are waiting and to stress test their servers, Bungie opens up their game for a brief moment in a beta test. It took roughly 5 hours of gameplay to experience everything the beta had to offer but it’s enough to get us all excited and gives us some impressions on what they did differently from their first installment. The Good. Right out of the gate, the first thing you notice is your new abilities. In Destiny 1 (D1) you have a rechargeable grenade and melee ability that you use in every combat situation. In D2, a third power is added to each class that specifically benefits that class’s play style further mixing up the combat sandbox. This is immensely satisfying and feels like we have more options to handle what the game throws at us. Need co...