Unfinished Games
Opinion
Releasing unfinished games: The perfect storm of hubris and ambitious deadlines
By Josiah Sapp
My very first gaming console that I remember playing was the Super Nintendo Entertainment System (SNES). Playing games like Donkey Kong Country and Mega Man X to my heart’s content. As a young lad, it would be incredibly disappointing to get half way through the game to only find out that I could never finish it unless I paid for another cartridge. Unfortunately, games today do have that problem and it’s infecting the industry as a whole. With the invention of beta demos and live updates, unfinished games are going up for sale and people still buy them. Why do gamers buy into a practice that is blatantly hurting the gaming community and why do game developers/producers feel like they can get away with it? It’s a combination of excessive pride and ambitious deadlines.

To a developer, early access is a tempting proposition. They often can get information from their player base on how to develop the game while it’s being made. Not only that, they can get free publicity from YouTubers who stumble upon their title. Games are getting “released” earlier and earlier with the hopes of getting that precious player feedback. Take one look at Valve’s streaming service Steam and look at the list of early access games. People are obviously buying into this because the list grows each day and yet there is still the possibility that these games will never get finished. Funding could dry out, the fanbase could walk away, developers could even quit before the game is done or they didn’t intend to finish it at all. Early access isn’t necessarily a risk but it is sloppy development standards. Planning to sell an alpha or beta build of a game seems lazy at best and greedy at worst.
Alpha and beta builds were first seen as a demo of an unfinished game. A little tease to wet the palates of the fans and give them a glimpse of what’s to come. When you got your shot at a beta, you felt like you were a part of the development of the game. You got to be part of a smaller community who had a say in how the game would be made. Early access games are now sold at full price with the promise of updates and maybe being finished but studies have shown that only 25% of early access games get completed. The slippery slope of early access is a steep one and it appears that no one is getting out any time soon.
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